Hustle City [Beta], Bike Messenger Game


This pleases me. A “Temple Run” model for indoor riding is a fun game concept.

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Yeah, it looks like something I want to try. It seems like a blend of a console game and indoor cycling. Cool concept that goes beyond any of Z’s poor attempts at “games”.

It’s early days for this genre.

Quake and Unreal Tournament were popular until they weren’t.

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I wonder if they are using hardware for the turning or the sensor in the phone and the thing under the front wheel is just to make it easier to turn without messing up your tire/floor. The g sensor + tilt sensors in most modern phones must be able to provide enough data to make precise steering possible, right?. Please, take my money.

All signs point to phone sensors for now, just like Zwift did for the 1st run at MTB steering.

The issue with the phone system is drift. Steering gets out of line a bit over time due to various lag issues. An actual steering device, like the Elite Sterzo Smart, are the better long term solution. They not only address the physical steering issues, but also provide consistent and repeatable steering input.

Right now we’re using the phone to run the app and detect steering. There’s a button to zero steering if/when drift occurs. Have you signed up to test? I’m happy to send you an invite if you haven’t yet received one.

The game uses the phone to determine steering. You’re correct about the phone drift, which does happen. We have a button in the game to zero it out when that occurs.

I have around 80 hours in the game so far. I had been using the Sterzo Smart, but recently switched to a $16 industrial turntable I got off Amazon. The Sterzo is good for Zwift when you can only go from one side of the road to the other. However when you need to turn a corner, it is limiting; more often than not gameplay would cause me to move the base of the Sterzo, which caused my bars to center off-center.

For anyone who hasn’t had a chance to play yet, the trick to steering in Hustle City is to plan your lines and flatten them out, like you would in just about any race. And for avoiding obstacles, subtle movements work better than sudden ones. Thanks for coming to my TED talk.

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Yup, I am signed up and did the survey but never heard back.

Are you able to dm me here? If you can’t email me at james at ridehustlecity dot com. Send me your email - if you’ve got the right hardware I’ll send you an invite :raised_hands:


This game could be very dangerous for me. Every time I watch Premium Rush, the bike courier movie, I find myself riding though traffic like an absolute maniac. This game will either give me an outlet and reduce my dangerous riding, or encourage it further with an unrealistic sense of invulnerability… Only one way to find out!

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Bump. Stumbled on this by accident.

How did this turn out? It looks interesting; though for me at the moment with numerous hardware incompatibilities and one physics one (turning, on rollers).