Red Light Green Light: Request for "burned out" athletes!

Sure! I can share it in this thread tomorrow if you’re OK with that.

I just checked. You have some training on red days, but then you take 2-4 days off after that. Either because you’re tired or you knew you were going to have time off so you trained a bit more going into that period.

You train on some yellow days, but almost always easy endurance.

It’s those big saturday rides after coming back from a few days off that often trigger a red day the next day.

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It handled leadville pretty well for me, but your mileage may vary. I would not come back to training until you feel good. Like if you have a green day and you feel bad still…don’t train.

But if you have a red day and you feel good, don’t train :smiley:.

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It’s like the game red light green light though. Go and STOP. You don’t need the colors to have a good game of red light green light.

And squid games made it even more popular :smiley:.

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What about a recovery ride? Pettit -1?

maaayybbee taku-1. But I would just rest. Red days are serious.

You could do petit-1 on a yellow day.

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Well I still like GAR. :smiley:
image

But in true 2024 style I asked a chatbot, best answer:

Ride Ready.

Just think of it. TrainerRoad, are you RideReady?

Now with AI image. Hehe

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Challenge yourself, don’t overwhelm
Stay Strong, Stay Balanced
Rest and Recharge

Please tell me you get a full screen pop up of this;

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Does this mean that Adaptive Training is close to including outside rides then?

My understanding is that RLGL uses workout levels v2.0 (and on the Kona rides screenshot in Nate’s post I assume those workout levels you can see are on unstructured outdoor rides), but that RLGL will be released first. I.e. We won’t see those workout levels, we’ll just see the red or amber lights derived from them.

But I guess the easy answer is that yes, AT all include outdoor rides but only to dial your plan down. I.e. If you go do a hard unstructured outdoor ride that means you now have a red or amber day when a hard workout is scheduled on your plan, then AT will adjust and give you an easy or rest day instead. What it won’t be able to do (yet) is look at an unstructured outdoor ride that actually moves your progression levels up, and then adapt your next planned workout to a harder one accordingly.

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42

the answer to life, universe and everything (youtube.com)

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But you do for good UI design. That’s just my two cents though :slight_smile:

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Asking this in the most humble way possible…

If overtraining/fatigue such a large issue for TrainerRoad users that its worth creating a whole feature to try to tackle it, wouldn’t it just be more effective to adapt the majority of the plans to something more… sustainable?

The new Masters Plan is a step in the right direction, and it’s probably the plan that should be the main plan for 95% of users.

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Sustainable plan would still be susceptible to “user error”

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Given it works on outside rides and other non TR rides - it seems like people are more than capable of digging themselves into a hole without the TR plan’s help…

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Exactly, plenty of people will try and combine their TR plan with a load of other non-TR stuff (crits, club rides etc) and burn themselves out even if the base plan might have been fine.

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To me, it seems that far too many choose high volume, or add far too much training at the top of their training plan and does not take into account stress outside of training . Not that it is necessarily the plans themselves that are the problem.

I believe that there will always be user error, but that RLGL will help reduce it and that it can be a useful feature for the vast majority of users.

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Ramp Rate Pacer
Ramp Master or Guard

Sustainable plan would still be susceptible to “user error”

To me, it seems that far too many choose high volume, or add far too much training at the top of their training plan and does not take into account stress outside of training . Not that it is necessarily the plans themselves that are the problem. I believe that there will always be user error, but that RLGL will help reduce it and that it can be a useful feature for the vast majority of users.

Of course, but usually the culprit is intensity, not low intensity volume.

So in my head, you have to approach the issue of TR users burning themselves out from two sides, where I think that intensity reduction is the first step.

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This needs a LOVE button, LIKE just doesnt cut it :level_slider: :notes: :notes: :notes:

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